Preview, under construction. Polytelic Labs GmbH is being founded and is not yet registered.

Abracadabra. Now it exists.

For the musician A songbook for hands that are busy performing. For the strategist Shape the maze. Take on the next wave. For the host A party game that gives your night its own anthem. For the magician A mentalism routine, loaded in your pocket.

Polytelic Labs is an independent studio in Graz, Austria, making mobile games and apps. Four are on the way. The hard part is ours. The fun part is yours.

Meet the apps See the hard part

Four ways to play

All four are in development for iPhone and Android.

Street Musician

The songbook that listens. Lyrics and chords scroll as you sing.

Put your phone on the stand and keep both hands on the guitar. Street Musician follows your voice through the song: it keeps up when you speed up, waits while you talk to the crowd and catches you again after the solo. It all happens on your phone. Nothing you sing is recorded, stored or sent anywhere.

Why it exists. Its maker plays and sings, and was tired of stopping mid-song to scroll.

In development. Coming to Google Play and the App Store.

Play the chord sheet

A busker at dusk, guitar in hand, a phone on the stand in front of them. A generated picture.

Warmaze TD

The tower defense game where you build the maze.

There is no road until you make one. Every tower is a wall, the raiders have to walk around whatever you build, and the longer and nastier that walk, the better. Thirty campaign levels across five lands, duels against rival commanders played by the game and endless raids, all made for one thumb and a few spare minutes. The campaign, duels and endless raids play offline, and the game never asks for an account.

Why it exists. Too many tower defense games hand you a fixed road and a few spots beside it. This one hands you the whole field and rewards the cleverest trap.

In development. Coming to Google Play and the App Store.

Read the raiders' notice

A Warmaze TD battle in Amberwood: towers and walls bend the road the raiders walk.
King Grumbo, the Ogre King. Bonk, a raider with a pot on his head.

Two Hit Wonder

The party game where friends write a song, then hear it played back.

For two to eight players. One phone hosts, and everyone else joins free with a room code. Round by round the group votes on a title, a sound, a story and a chorus, and every player's line lands somewhere in the lyrics. About 25 minutes later the finished track plays on every phone, credits included, and everyone gets to keep it.

Why it exists. It began as a way to get better at songwriting: put a few people in one brainstorm and see which of their lines speak to you.

In development. Coming to Google Play and the App Store.

Spend the evening with the band

Two Hit Wonder in round three: the prompt asks for the story behind the song.
The drummer of the Silly band. The guitarist of the Silly band.

Magic Gaze

A mind-reading act that lives on the performer's phone.

Think of a picture. Say nothing, touch nothing. A few rounds later you tear open an envelope. It was sealed on the phone before you chose anything. Inside, beside your own signature, is a drawing of the last picture you thought of.

Why it exists. After weeks of carrying a deck of cards everywhere, someone asked for a trick on the one evening the deck had stayed at home. The phone never does.

In development. Coming to Google Play and the App Store.

Take a seat at the table

Magic Gaze: a sealed envelope with a wax seal and the time it was closed.
A teapot, one of the 52 everyday things. A wine glass, another of the 52.

The hard part, for the curious

Four interactive demonstrations, each modelled on a real part of one of our apps. Strip a tower back to bare geometry, trip up the tracker that follows a singer, bend the raiders' route with three walls and vote a line into a chorus.

Inside Warmaze TD

From geometry to a painted world

Nobody painted this tower by hand. Every building, tower, tree and prop in Warmaze TD begins as geometry written in code. A baking step records where each point of a surface sits and which way it faces, and our procedural painter takes it from there: planks and end grain for wood, courses for brick, scallops for roof tiles.

One palette and one lighting pass run over all of it, which is why the scenery looks as if it came from a single brush. The raiders arrive by another road: AI-generated models, prepared and animated for the game with our tools.

Turn the model, then drag the slider to strip the paint back to bare geometry.

These are the finished models and textures from the game. The painting itself happens when the art is built, not in your browser.

The Arrow Tower, painted.
The Arrow Tower's texture atlas: one texture containing every surface region of the model.
One 512 × 512 texture atlas, painted by our procedural tools.

4,516 triangles. One 512 × 512 texture atlas. Modelled in Python. Textures painted by our procedural tools.

Inside Street Musician

Miss a word. Keep your place.

Street Musician scrolls your lyrics and chords as you sing, so your hands stay on the instrument. Hearing the words is only half the job. The app also has to work out where in the song you are when a word is misheard, a verse is skipped or the chorus comes round again.

Speech recognition runs on the phone, and our position tracker matches what it hears to the chord sheet. This demonstration runs that tracker on a sample song, with the recognition results simulated.

Run the demo, then throw in a misheard word or skip to another section.

This demonstration needs scripts to run. It steps through a short sample song and shows the tracked position when words are misheard.

Inside Warmaze TD

The route is part of your strategy

Warmaze TD starts with an open grid and no road. Every tower is an obstacle, and ground raiders take the shortest route around whatever you have built. The game works that route out afresh as you build, so every placement is a tactical decision.

You can make the route longer, but you can never seal it: the game checks that raiders can still reach the exit before it accepts a placement. A bot plays by the same movement rules to test the campaign levels, which gives us a repeatable check that each one can be beaten.

Place three walls. How long can you make the raiders walk?

This demonstration needs scripts to run. It lets you place three walls on a small board and measures how much longer the raiders' route becomes.

Inside Two Hit Wonder

Every player helps write the song

Everyone answers the same prompt, then votes for a favourite. The winning line takes the featured spot, and the other players' lines are worked into the rest of the lyrics. Later rounds are worth more points, so the last round can still decide who gets the Lead Artist credit.

Vote for a chorus line and see where everyone's words end up.

This demonstration needs scripts to run. It lets you vote for a line and shows where each player's contribution appears in the song.

Our side of the bargain

Every level has been beaten
Before a Warmaze TD campaign level reaches you, a bot has played it and won. So a level can be hard, but never impossible.
Buttons sized for thumbs
Automated touches run through the game's real controls, and size checks help keep tap targets comfortable to hit.
Your voice stays on your phone
Switch on airplane mode and Street Musician still follows you. Nothing you sing is recorded, stored or sent anywhere.
Warmaze TD footage is the game
Every gameplay shot in a Warmaze TD trailer is recorded in the game itself: an automated director works the real controls and films what happens.

About Polytelic Labs

Company
Polytelic Labs GmbH
Based in
Graz, Austria
Founder and managing director
Domenik Persoglia
What we make
Mobile games and apps
In the making
Warmaze TD, Two Hit Wonder, Street Musician, Magic Gaze

Polytelic means having many purposes. Ours so far are games, music and performance, and each one came with an engineering problem worth the trouble.

Founder Domenik Persoglia spent nine years at LinkedIn working on AI platform engineering and automation before returning to games.

Write to us

Questions about an app, feedback from a playtest, press or partnership enquiries: write here and it reaches the whole studio.

We use what you write here only to answer you. Privacy

Or by email:

domenik@polytelic.at

By post
Polytelic Labs GmbH
Domenik Persoglia
Nordweg 11
8010 Graz
Austria
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